The Week Of Awesome III GameDev.net competition on which I participate this year has begun. The theme is Death is Useful.
After some brainstorming I have decided on the general idea of the game I try to develop:
- the hero is a White Knight. I found him after browsing the site http://opengameart.org/ and it belongs to irmirx
- the hero will try to kill some nightmarish creatures, but something strange is happening, the creature are not dying
- trying to outrun the overwhelming creatures our hero stumbles upon a prison cell where someone is asking for help
- the hero will free up the unseen voice, which turns out to be the Death, the Grim Reaper himself
- as a result the nightmarish creatures can be killed and our hero receives a gift from the Death himself
- what is the gift you may ask ? this is to be seen… 😀
Today I built my animation sprite, I have been able to do by myself also an idle animation using the modular pieces made by AimlessZealot
I loaded the character in my game engine and implemented the animations for: standing idle, running, jumping and shooting projectiles in both directions:
Time Management
I try to use the Pomodoro technique as time management method, although I forgot to start the tracking application a few times this is my logged session for Day 1:
- 10:Aug:2015 14:06:: Week of Awesome III – Death is useful – Make Sprites for the protagonist
- 10:Aug:2015 16:44:: Week of Awesome III – Death is useful – Make sprite sheet for the hero
- 10:Aug:2015 19:26:: Week of Awesome III – Death is useful – Make sprite sheet for the hero
- 10:Aug:2015 20:57:: Week of Awesome III – Death is useful – Animate sprite sheet in engine
- 10:Aug:2015 22:08:: Week of Awesome III – Death is useful – Add projectile
- 10:Aug:2015 22:44:: Week of Awesome III – Death is useful – Add journal entry
I hope I will be able to manage my time and implement all I have in mind…
Day 2 goals are to start implementing the world map.