{"id":502,"date":"2015-08-16T02:59:43","date_gmt":"2015-08-16T00:59:43","guid":{"rendered":"http:\/\/gamedevis.cool\/?p=502"},"modified":"2015-08-16T03:39:51","modified_gmt":"2015-08-16T01:39:51","slug":"the-week-of-awesome-iii-death-is-useful-day-6","status":"publish","type":"post","link":"https:\/\/gamedevis.cool\/en\/the-week-of-awesome-iii\/the-week-of-awesome-iii-death-is-useful-day-6\/","title":{"rendered":"The Week Of Awesome III \u2013 Death is useful \u2013 Day 6"},"content":{"rendered":"<p>In <strong>Day 6<\/strong> I managed to implement a lot of things: the background music, sound effects, the score system, death counter \u00a0and some part of the final <em>boss<\/em> battle. \u00a0I had a little fun and I put also my voice in the game \ud83d\ude00 :<\/p>\n<p><iframe loading=\"lazy\" title=\"The Week Of Awesome III - Day 5\" width=\"598\" height=\"336\" src=\"https:\/\/www.youtube.com\/embed\/UM3POxJIazg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"http:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day61.png\"><br \/>\n<\/a><a href=\"http:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day6.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"518\" data-permalink=\"https:\/\/gamedevis.cool\/en\/the-week-of-awesome-iii\/the-week-of-awesome-iii-death-is-useful-day-6\/attachment\/day6\/\" data-orig-file=\"https:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day6.png\" data-orig-size=\"1252,679\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Day6\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day6-600x325.png\" data-large-file=\"https:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day6-1024x555.png\" class=\"alignleft size-medium wp-image-518\" src=\"http:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day6-600x325.png\" alt=\"Day6\" width=\"600\" height=\"325\" srcset=\"https:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day6-600x325.png 600w, https:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day6-1024x555.png 1024w, https:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day6.png 1252w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><a href=\"http:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day61.png\"><br \/>\n<\/a><\/p>\n<p>I want to go more on the idea that the rewards received from Death alter the difficulty levels, so in the final version it should work like this:<\/p>\n<p>&#8211; easy difficulty reward: the user receives 2 extra lives and many checkpoints<\/p>\n<p>&#8211; medium difficulty reward: the user receives extra weapon stamina and some checkpoints<\/p>\n<p>&#8211; hard difficulty reward: weapon stamina is halved, no checkpoints and a timer appears on screen which needs to be refilled by killing enemies<\/p>\n<p>I would try also to reconfigure a little the level, I feel that the encounter with Death is very early on, maybe I should move it a little more far away.<\/p>\n<p>Credits:<\/p>\n<p>Sound effects credits:<\/p>\n<p>Snow footsteps: <a href=\"http:\/\/opengameart.org\/content\/foot-walking-step-sounds-on-stone-water-snow-wood-and-dirt\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/opengameart.org\/content\/foot-walking-step-sounds-on-stone-water-snow-wood-and-dirt', 'Jute\u00a0');\" target=\"_blank\">Jute\u00a0<\/a><\/p>\n<p>Projectiles: Michel Baradari http:\/\/opengameart.org\/content\/4-projectile-launches<\/p>\n<p>Main BGM: <a href=\"http:\/\/opengameart.org\/users\/jobromedia\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/opengameart.org\/users\/jobromedia', 'jobromedia\u00a0');\" target=\"_blank\">jobromedia\u00a0<\/a><\/p>\n<p>Death encounter\u00a0BGM: <a href=\"http:\/\/www.gianmarcoleone.com\/\" onclick=\"__gaTracker('send', 'event', 'outbound-article', 'http:\/\/www.gianmarcoleone.com\/', 'Gianmarco Leone');\" target=\"_blank\">Gianmarco Leone<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Day 6 I managed to implement a lot of things: the background music, sound effects, the score system, death counter \u00a0and some part of the final boss battle. \u00a0I had a little fun and I put also my voice in the game \ud83d\ude00 : I want to go more on the idea that the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":518,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[12],"tags":[],"class_list":["post-502","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-week-of-awesome-iii"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/gamedevis.cool\/wp-content\/uploads\/2015\/08\/Day6.png","jetpack_shortlink":"https:\/\/wp.me\/p473YX-86","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/posts\/502","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/comments?post=502"}],"version-history":[{"count":16,"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/posts\/502\/revisions"}],"predecessor-version":[{"id":522,"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/posts\/502\/revisions\/522"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/media\/518"}],"wp:attachment":[{"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/media?parent=502"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/categories?post=502"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedevis.cool\/en\/wp-json\/wp\/v2\/tags?post=502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}