In Day 6 I managed to implement a lot of things: the background music, sound effects, the score system, death counter and some part of the final boss battle. I had a little fun and I put also my voice in the game 😀 :
I want to go more on the idea that the rewards received from Death alter the difficulty levels, so in the final version it should work like this:
– easy difficulty reward: the user receives 2 extra lives and many checkpoints
– medium difficulty reward: the user receives extra weapon stamina and some checkpoints
– hard difficulty reward: weapon stamina is halved, no checkpoints and a timer appears on screen which needs to be refilled by killing enemies
I would try also to reconfigure a little the level, I feel that the encounter with Death is very early on, maybe I should move it a little more far away.
Credits:
Sound effects credits:
Snow footsteps: Jute
Projectiles: Michel Baradari http://opengameart.org/content/4-projectile-launches
Main BGM: jobromedia
Death encounter BGM: Gianmarco Leone