Day 5 was a good day.
Our hero finds out why Death was missing.
Once our hero sets it free, the Death wants to reward our hero: the player can choose from 3 rewards, but careful, one of them is tricky:
– a reward which boosts the total weapon stamina to huge values
– a reward which gives our hero 2 extra lives
– a rewards which shrinks weapon’s stamina to half
The reward can be collected after our hero dies at least once:
The rewards given by death can be considered a way to alter the game difficulty, in this way is possible to choose between 3 difficulty levels: easy, normal and hard, depending on what the player choose.
Cute reaper credited to Tracy.
Looks like great stuff!
Thank you, I hope in Day 6 I can implement the end game boss battle, score system and music :).