Day 7 – Final UPDATE: I have released my game on Game Jolt, you can find it here. It was an awesome week, the game is ready and I’m more than satisfied with the result, in the last day the...
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The journal of an amateur game developer
Day 7 – Final UPDATE: I have released my game on Game Jolt, you can find it here. It was an awesome week, the game is ready and I’m more than satisfied with the result, in the last day the...
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In Day 6 I managed to implement a lot of things: the background music, sound effects, the score system, death counter and some part of the final boss battle. I had a little fun and I put also my voice...
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Day 5 was a good day. Our hero finds out why Death was missing. Once our hero sets it free, the Death wants to reward our hero: the player can choose from 3 rewards, but careful, one of them is...
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In Day 4 the White Knight’s thoughts are getting known to the player. I implemented the first part of the level: the player can learn how to control our hero and our hero will find out that something strange is...
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In day 3 I managed to bring the first enemy in the world. I found a nice imp enemy on http://opengameart.org/ belonging to William.Thompsonj as contributor and Redshrike as graphic artist. I implemented the first encounter of the White Knight with the temporary immortal enemy...
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For day 2 my goal was to implement the game word. I have found some nice winter tiles on http://opengameart.org/ belonging to Marta Nowaczyk which go very well with the idea which I have for the game, this is how my...
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The Week Of Awesome III GameDev.net competition on which I participate this year has begun. The theme is Death is Useful. After some brainstorming I have decided on the general idea of the game I try to develop: the hero is a...
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