The Week Of Awesome III – Death is useful – Day 1

The Week Of Awesome III GameDev.net competition on which I participate this year has begun. The theme is Death is Useful. 

After some brainstorming I have decided on the general idea of the game I try to develop:

  • the hero is a White Knight. I found him after browsing the site http://opengameart.org/ and it belongs to irmirx
  • the hero will try to kill some nightmarish creatures, but something strange is happening, the creature are not dying
  • trying to outrun the overwhelming creatures our hero stumbles upon a prison cell where someone is asking for help
  • the hero will free up the unseen voice, which turns out to be the Death, the Grim Reaper himself
  • as a result the nightmarish creatures can be killed and our hero receives a gift from the Death himself
  • what is the gift you may ask ? this is to be seen… 😀

Today I built my animation sprite, I have been able to do by myself also an idle animation using the modular pieces made by AimlessZealot

White Knight Sprite

White Knight Sprite

I loaded the character in my game engine and implemented the animations for: standing idle, running, jumping and shooting projectiles in both directions:

Time Management

I try to use the Pomodoro technique as time management method, although I forgot to start the tracking application a few times this is my logged session for Day 1:

  1. 10:Aug:2015 14:06:: Week of Awesome III – Death is useful – Make Sprites for the protagonist
  2. 10:Aug:2015 16:44:: Week of Awesome III – Death is useful – Make sprite sheet for the hero
  3. 10:Aug:2015 19:26:: Week of Awesome III – Death is useful – Make sprite sheet for the hero
  4. 10:Aug:2015 20:57:: Week of Awesome III – Death is useful – Animate sprite sheet in engine
  5. 10:Aug:2015 22:08:: Week of Awesome III – Death is useful – Add projectile
  6. 10:Aug:2015 22:44:: Week of Awesome III – Death is useful – Add journal entry

I hope I will be able to manage my time and implement all I have in mind…

Day 2 goals are to start implementing the world map.

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